Google today announced the rollout of the Android 14 Beta 4, which is considered near-stable. And of course, it’s great news for Samsung fans having the Galaxy S23 series smartphone, as it gives greenlit to the One UI 6 Beta.
Pixel phones could receive Stable Android 14 next month, while Samsung’s One UI 6 Beta comes quite near. With Beta 3, Android 14 reached Platform Stability and gave a boost to One UI 6 internal development.
And this near-stable Android 14 update is rolling out today, with a more polished user experience and functions. It has been speculated that One UI 6 Beta Program could go live in the third week of this month.
Initially, the Galaxy S23 series will be invited for Beta in select markets. While South Korea and the US markets are likely to get it in the early days, remaining markets like India and Germany could join with the 2nd Beta of One UI 6.
As of now, Google has not published what changes Beta 4 brings to the 2023 operating system. I will update this page as soon as the Pixel-maker details the revisions it made in this almost stable build of Android 14.
Update [Release Notes Added]
- Fixed a system issue that caused both notifications to stop appearing and Quick Settings tiles to stop working until the device was restarted.
- Fixed system issues that sometimes caused VoIP apps to stop recording audio when the screen was locked or the app was put in the background.
- Fixed an issue where the title of the currently playing song would abruptly disappear or be replaced with other information when transitioning a device from always-on-display mode to the lockscreen.
- Fixed an issue that sometimes prevented devices from charging or allowed a device to charge but erroneously reported that there were issues with the connected charging cable or accessory.
- Fixed a system issue that sometimes caused the Android System Intelligence service to crash.
Other resolved issues
- Fixed an issue that caused the CredentialManager registry to fail when using more than one set of credentials.
- Fixed issues where the HealthConnect API returned null pointer exceptions in some cases to calling apps.
- Fixed issues that could cause boot loops and “Application not responding” messages on some devices.
- Fixed an issue where some elements on the system UI didn’t retheme correctly when switching between day and night modes.
- Fixed a system issue that caused the Picture-in-Picture (PiP) window to be unresponsive when using an app (such as Google Maps) in PiP mode and then locking the screen and reopening the app by tapping the notification on the lock screen.
- Fixed an issue where the lockscreen wallpaper was sometimes reset to a blank, black screen when setting a new wallpaper for the home screen.
- Fixed issues that caused poor UI animations in the launcher.
- Fixed an issue where an intent picker dialog was incorrectly shown during work profile setup, which interfered with a user completing setup successfully.
- Fixed an issue that caused the rounded borders on notifications to display incorrectly.
- Fixed an issue where a device could sometimes become unresponsive if eSIM was disabled.
- Fixed an issue where the lock screen sometimes got stuck with a blank, black screen.
- Fixed an issue with ConnectivityService that could cause a device to crash and restart in rare cases.
- Fixed an issue that sometimes caused the system volume slider to be stuck on the screen.
- Fixed issues where the titles of some Settings pages were not announced correctly and some areas within the system Settings app couldn’t be accessed when TalkBack was enabled.
- Fixed an issue that could cause fingerprint enrollment to fail if the device was rotated during enrollment.
- Fixed an issue where connected Bluetooth devices were not ranked correctly in the system audio output switcher.
- Fixed an issue where the notification shade didn’t close after tapping a notification to launch an intent. Fixed an issue that sometimes caused the analog clock to fail to display when viewing wallpaper preview.
- Fixed an issue that sometimes caused only a right-side Bluetooth earbud to be paired.
- Fixed issues that prevented app launch animations from playing correctly.
- Fixed an issue where notifications from a prioritized conversation were erroneously dismissed when the group of non-prioritized notifications was dismissed.
- Fixed an issue where the sharesheet sometimes crashed after pressing the copy button.
- Fixed an issue where the UI didn’t return to the sharesheet workflow if a user edited an image from the sharesheet.
- Fixed an issue that sometimes caused Face Unlock to fail.
- Fixed an issue that sometimes caused a USB headset to consume additional power when connected to a device that was making a call using Voice over LTE (VoLTE).
- Fixed a null pointer exception that sometimes caused the launcher to crash after launching an app.
- Fixed an issue where, when using a device with a work profile, the Google Play Store app in the work profile would hang or crash when launched.
- Fixed various issues that caused the system UI to crash in some cases.
- Fixed other various issues that were impacting system stability.
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Phones will be banned in schools across New Zealand
New Zealand’s new Prime Minister Christopher Luxon announced that he would promote the ban on phones in primary and secondary schools across the country. This initiative aims to improve the quality of education for primary and secondary school students in New Zealand.
According to New Zealand education sources, the literacy skills of New Zealand primary and secondary school students have been declining in the past few years, and have even reached a “crisis” level. Over 1/3rd of the country’s 15-year-old students have poor literacy levels, which has aroused concern from all walks of life.
In order to solve this problem, New Zealand’s new Prime Minister Lacson decided to take action. Within 100 days after taking office, he push for the ban on mobile phones in primary and secondary schools across the country to reduce students’ distractions so they could concentrate on class.
Nintendo may use Samsung OLED display on its new console
Nintendo is in talks with Samsung Display for supply of the next-generation OLED panels, following Valve’s SteamDeck. Both companies initially considered China’s BOE as a supplier but changed way to Samsung due to the burden of the risk arising from the patent infringement lawsuit.
According to the report, Japan’s Nintendo is known to have requested the supply of OLED panels from Samsung Display, following Valve. These companies negotiated with China’s BOE to lower device prices, but it is said that they chose Samsung Display panels.
In June 2022, Samsung Display filed a patent infringement lawsuit against China’s BOE in the U.S. District Court for the Eastern District of Texas. The technology that Samsung Display claims to be infringing on is five OLED display patents for all products released after the iPhone 12.
Last December, Samsung Display filed a complaint with the ITC against 17 US parts wholesalers to keep BOE in check, asking the ITC to stop using parts and panels that infringe on the company’s ‘Diamond Pixel’.
Accordingly, BOE filed a countersuit in Chongqing’s First Intermediate People’s Court in May against Samsung Display China and Samsung Elec China, claiming patent infringement.
Snapdragon 8 Gen 4 to be made by TSMC, for Galaxy by Samsung
Similar to the Snapdragon 8 Gen 2, TSMC is exclusively producing Qualcomm’s latest Snapdragon 8 Gen 3 chipset. While the new processor has just started to debut with smartphones, a new leak suggests that TSMC will continue to produce Snapdragon 8 Gen 4, while Samsung orders shelved until 2025.
According to tipster Revegnus, Qualcomm will rely solely on TSMC for producing the 3nm-based Snapdragon 8 Gen 4 processor in 2024. The company has reportedly decided to bet on Taiwanese chip manufacturer again as it’s aiming to use custom Oryon CPU cores.
It’s worth noting that a dual chip sourcing strategy is still on the cards for 2025 when the Snapdragon 8 Gen 5 comes out, while the Snapdragon 8 Gen 4 for Galaxy will be produced at Samsung’s foundry 3GAP, reports Taiwan’s TechNews.
In a multi-core scenario, the Snapdragon 8 Gen 4 is said to surpass 10,000 points on Geekbench 6, while the Adreno 830 GPU offers the same level of power draw as the Snapdragon 8 Gen 2 while offering excellent performance gains. The whole SoC is rumored to consume just 8W.